Ranger – Occult Pathfinder Bone Offering – (0.3)

Introduction

This guide covers a Level 74 Pathfinder build from FragManSaul’s RNG Builds series (Path of Exile 2), spun from the wheel as Ranger/Pathfinder/Occult skill line/Bone Offering as the main skill. Evolved into a creative “minion thorns” setup where Bone Offering impales skeletal clerics to create exploding shields—mobs hit the shields (absorbing big damage), causing chain explosions for screen-wide lightning/chaos damage. Complements with low-level Vile Imps (quick-death teleporters), Skeletal Reavers/Storm Mages/Clerics for tanking, Unearth for corpse spam, and player-cast Fulmination/Living Lightning for hybrid DPS. “It’s a thorns build essentially… for my minions, not for me.”

Check the full build in Path of Building here: https://pobb.in/7vbIlj0Ev9-5

Core Concept

Class: Ranger
Ascendancy: Pathfinder
Weapon: Occult (Sceptre/Buckler)
Main Skill: Bone Offering

Key PoB stats: 1,534 life (5% increased), 257 ES, 680 mana, 3,361 eHP. Resistances: 42% fire / 75% cold / 40% lightning / 63% chaos. Max hits: Phys 1,855; Fire 2,936; Cold 6,396; Lightning 2,843; Chaos 4,493. DPS: Scales to 13k+ per explosion (video demo), strong T10+ mapping via chains. Infinite sustain via potions (Ambliculus/Matalis keep minions immortal), corpse loops, and Pathfinder flasks.

Key Skills & Synergies

Occult-restricted (dark/minion spells); front bar for clear (Fulmination chains + minion buffs), back for sustain/explosions (Bone Offering + summons). Supports boost minion life/speed, lightning prolif/explosions, debuffs (shock/corrosion/bleed/poison). Core: Bone Offering shields explode on threshold hits, chaining with imp deaths.

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Front Bar Skills

  • Fulmination (Main Clear): Explosions on hits. Supports: Living Lightning II (chains), Neural Overload, Lightning Penetration, Lightning Mastery, Parry, Stun I, Bleed IV.
  • Innervate: Power charge/shock buffs.
  • Prolonged Duration II: Buff uptime.
  • Spectre: Vile Imp: Low-level (7-10) quick-death teleporters for chains.
  • Last Gasp / Feeding Frenzy II: Minion aggro/damage.

Back Bar Skills

  • Bone Offering (Core Explosion): Impale clerics for shields. Supports: Bleed III, Poison III, Corrosion, Compressed Duration I (quick towers).
  • Danse Macabre: 30% inc buff effect, targets extra skeletal minions.
  • Unearth: Corpse/minion spawn. Supports: Corpse Conservation.
  • Living Lightning II: Chains. Supports: Lightning Attunement, Shock.
  • Skeletal Storm Mage: Lightning DPS. Supports: Feeding Frenzy II, Rapid Casting II, Neural Overload.
  • Skeletal Reaver: Melee tank. Supports: Meat Shield II, Minion Mastery.
  • Skeletal Cleric: Offering targets. Supports: Minion Mastery, Rapid Casting II, Meat Shield II, Sacrificial Lamb I.

Synergies

  • Explosion Chains: Bone Offering shields (on clerics) explode on big hits → Vile Imps teleport/die for more blasts; Fulmination/Bursting Plague prolif lightning/bleed/poison.
  • Minion Sustain: Ambliculus/Matalis (potion use prevents minion death); Unholy Might (30% extra chaos); Meat Shield/Sacrificial Lamb for life/cast speed; Feeding Frenzy aggro.
  • Debuffs: Shock/Lightning Exposure/Corrosion ramp damage; Blood Barrier Buckler (corrupted blood on block).
  • Corpse Loop: Unearth → more clerics/imps → more offerings/explosions.
  • Pathfinder/Ascendancy: Flask sustain for potions; occult minion focus with lightning hybrid

Playstyle & Performance

Playstyle

  • Core Loop: Summon Skeletal Clerics/Reavers/Storm Mages + Vile Imps → Unearth corpses → Bone Offering on clerics for shields → Pull mobs to hit minions/shields (“monsters, you’ve got to pull back… minions go in”) → Explosions chain-delete packs. Front bar Fulmination/Living Lightning for player backup; spam health potions to sustain minions.
  • Bossing: Setup minions/shields → Potion timing to survive slams; weaker if boss one-shots minions pre-explosion.
  • Sustain/Mobility: Potions keep minions alive; corpse gen infinite. “Get used to that potion and timing it right… I need my minions to die and take damage.”
  • Tips: Use low-level imps; Danse Macabre for multi-target offerings; practice pulling for optimal hits.

Performance

  • Mapping: Excellent T10+ clears—”huge damage” from chained explosions (13k/shield); screen-wide via imp teleports/Fulmination.
  • Bossing: Adequate but tricky (T11 fail at lvl 74 due to minion fragility/mechanics); ramps with sustain.
  • Defenses: Minion tanking + high cold res/parry; eHP solid for level.
  • Overall: “Incredibly strong” creative RNG; fun “rip build” for juiced maps, scales with minion gear/potions. Weak vs. minion-wipers.

Gear Highlights (from showcase & PoB)

Budget RNG; minion sustain/potions core. Video highlights: Low-level imp spectres, shock boots, res gloves.

  • Offhand: Blood Barrier Iron Buckler (corrupted blood on block—50% max life phys DoT).
  • Amulet/Jewels: Ambliculus/Matalis (potion minion immortality); Formulation (+3 minion skills, 63% ally dmg, lightning gen); Alpha Howl (spirit).
  • Weapon/Other: Unholy Might gear; solar amulet (upgrade for minions); flasks for health potion spam.
  • Progression: Basic spectres → Unearth/potions → minion jewels/buckler → lightning multi/res.

Note: PoB gear sparse; prioritize +minion levels, chaos/lightning, potion charges.

Full Youtube Playlist